Backported android support for the parallel-n64-next plugin, used in the parallel-launcher.
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mupen64plus-rsp-hle Use LLE Audio only when it is not known to HLE 2025-09-09 09:07:23 +08:00
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.gitmodules Move to new paraLLEl-RDP. 2020-05-11 23:46:51 +02:00
Makefile parallel rsp: added vectorization for LS instructions 2024-09-12 07:52:30 +08:00
Makefile.common Remove apple support and fix android support 2026-01-25 09:37:33 +01:00
README.md Update README to include changes 2026-01-25 09:58:34 +01:00

ParallelN64 (Parallel Launcher Edition)

A fork of ParallelN64 that adds the GLideN64 graphics plugin and some additional settings and features. Designed to be used with Parallel Launcher.

Credits

The original ParallelN64 can be found here: https://git.libretro.com/libretro/parallel-n64

Contributors for the modifications specific to this fork:

  • Matt Pharoah
    • Black border fix for ParaLLEl
    • Config to enable/disable unaligned DMA support
    • 16:10 (SteamDeck) widescreen support for GLideN64
    • Support for IS Viewer logging
    • Support for changing the time on the RTC
    • Support for storing the RTC state in savestates
  • Wiseguy
    • Raw gamecube controller support
  • Aglab2
    • MoltenVK (MacOS) support for ParaLLEl
    • Black border fix for NTSC roms in GLideN64
    • GLideN64 modifications for supporting old SM64 romhacks
    • Support for detecting save types based on EverDrive headers
    • Support for ROMs larger than 64 MiB
    • Native ARM support for MacOS
    • Support for f3dex3 in HLE GLideN64
  • devwizard
    • Added support for SummerCart64 SD card emulation

What's changed?

  • A lot of files had to be changed in order to get things to build properly.
  • Support for other systems may be broken.
  • Glide64's 16:9 widescreen has been fixed.
  • There's a bug that currently prevents RetroArch to properly save the Core Configuration. I recommend you use the config files generated by Parallel-Launcher for the best configuration results.

Building for Android (Linux guide only)

Make sure to use libretro-super to build!! You will have to midify the libretro-super Android build script libretro-build-android-mk.sh to include this repository. Also ensure you export the following in order for the build script to work:

export PATH=~/Android/Sdk/ndk/{unspecified-version}:~/Android/Sdk/build-tools/{unspecified-version}:$PATH

You will need to have the Android SDK from google installed, alongside the NDK. use something like the Android-Studio to get things installed. I have not tested which version of the SDK and NDK worked best but instead just used the latest versions I had installed of both (SDK: 36.1.0; NDK: 29.0.14206865)